Raid (12-man) Skirmishes
Oct 17, 2011 3:16:52 GMT -5
Post by Miriel on Oct 17, 2011 3:16:52 GMT -5
Would the guild be interested in trying some of the new raid skirmishes together? Preferably during the weekend on occasion so that us "daytimers" may join. I know getting all on will be a challenge, but would like to hear opinions and times available by responding to this post. Responding here would be a great help to get this endeavor organized since we all have different play times/zones. Please attempt to post your availability in Eastern Standard Time.
I am wanting to schedule our first run the weekend of October 28-30, 2011 (Friday-Sunday). I need to know more people's availability to pin down a good start time. Please take a few moments of your time to post your availability.
Start out with Defense of the Prancing Pony, Tuckborough or Breaching the Necromancer's Gate? I have read these skirmishes may be a good starting point.
UPDATED
General Requests
Please be on time and prepared with morale/mana potions, appropriate food, scrolls etc.
Commit to paying attention.
Be considerate of everyone's effort. Practice makes for success & failures teach us what to improve upon.
Keep all loot discussion and opinions in the "Loot: Raid (12-man) Skirmishes" post not during runs. The run times are for running and working on our tactics.
Keep afks to a minimum, limited to collective afk breaks.
Loot
Please refer to Topic: Loot: Raid (12-man) Skirmishes: valarguild.proboards.com/index.cgi?board=raiding&action=display&thread=1112
We are all mature people and can work together to help our guild members. Mistakes may happen and I ask all to be forgiving. The game does not end tomorrow and I do not think any will fall defeated at their keyboard if we don't get our "shiny new items" right now.
-Worn Symbols of Celebrimbor
My current plan (10/19/2011): To allow every Valar Guild member able to attend the raid runs 1 Worn Symbol of Celebrimbor. This will be tracked by Guild Name, not character/account. This means the first Worn Symbol of Celebrimbor that drops will be rolled on by all. The winners then pass on all future Worn Symbols of Celebrimbor until each Valar Guild member has acquired 1.
-Gear Drops
My current plan (10/19/2011): I must ask all to declare a "Main" Character to be played. These characters will be eligible for gear drops. Any alts/sub characters will not eligible unless no other main character during that run wants the item. I feel the need for this rule since some have many characters and it is no fun for those that are unlucky with rolls to have to wait for alts to be outfitted because the luck of the dice is not in their favor.
Looking forward to your responses
Here is a bit of information, more can be found in the link I provided in the quote.
I am wanting to schedule our first run the weekend of October 28-30, 2011 (Friday-Sunday). I need to know more people's availability to pin down a good start time. Please take a few moments of your time to post your availability.
Start out with Defense of the Prancing Pony, Tuckborough or Breaching the Necromancer's Gate? I have read these skirmishes may be a good starting point.
UPDATED
General Requests
Please be on time and prepared with morale/mana potions, appropriate food, scrolls etc.
Commit to paying attention.
Be considerate of everyone's effort. Practice makes for success & failures teach us what to improve upon.
Keep all loot discussion and opinions in the "Loot: Raid (12-man) Skirmishes" post not during runs. The run times are for running and working on our tactics.
Keep afks to a minimum, limited to collective afk breaks.
Loot
Please refer to Topic: Loot: Raid (12-man) Skirmishes: valarguild.proboards.com/index.cgi?board=raiding&action=display&thread=1112
We are all mature people and can work together to help our guild members. Mistakes may happen and I ask all to be forgiving. The game does not end tomorrow and I do not think any will fall defeated at their keyboard if we don't get our "shiny new items" right now.
My current plan (10/19/2011): To allow every Valar Guild member able to attend the raid runs 1 Worn Symbol of Celebrimbor. This will be tracked by Guild Name, not character/account. This means the first Worn Symbol of Celebrimbor that drops will be rolled on by all. The winners then pass on all future Worn Symbols of Celebrimbor until each Valar Guild member has acquired 1.
-Gear Drops
My current plan (10/19/2011): I must ask all to declare a "Main" Character to be played. These characters will be eligible for gear drops. Any alts/sub characters will not eligible unless no other main character during that run wants the item. I feel the need for this rule since some have many characters and it is no fun for those that are unlucky with rolls to have to wait for alts to be outfitted because the luck of the dice is not in their favor.
Looking forward to your responses
Here is a bit of information, more can be found in the link I provided in the quote.
Raid (12-man) Skirmishes
www.casualstrolltomordor.com/2011/10/earning-gear-in-isengard/
New, weekly raid quests have been added to skirmishes. These quests will grant 3 Superior Fourth Marks and will have an extra chest with really shiny gear as a reward for completing the skirmish.
This only applies to level 75 raid size skirmishes. The quest resets once a week (the reset is on Thursday) and, unlike typical raid instances, you will be allowed to participate in the skirmish even if you have done the quest already that week. However, if you are repeating a raid skirmish during any given week, you will not receive the 3 SFMs for the quest, and you will be unable to receive any loot from the chest at the end. From what I can tell, the quest (and chest loot) is the same regardless of the skirmish tier.
Not all gear is available in every skirmish, so you’ll want to consider running skirmishes from different campaigns to have a chance at all the loot available.
jwbarry said:
The chests share a loot profile within a campaign. Swap to a different campaigns set of skirmishes and you’ll get pulls from a different list of items.
There are 17 total raid skirmishes to choose from (18 if you include Barrow-downs Survival, but as far as I can tell, it does not have one of these weekly quests). Since the loot varies based on the campaign, I’ll be listing them that way.
Eruilan Campaign
Siege of Gondamon
Trouble in Tuckborough
Stand at Amon Sul
Adlan Campaign
Defence of the Prancing Pony
Thievery and Mischief
Barrow Downs Survival (Does not appear to have a raid quest.)
Naillan Campaign
Ford of Bruinen
Strike Against Dannenglor*
Protectors of Thangulhad*
*In order to access these skirmishes require you to be on (or have completed) the appropriate chapter of Volume 2, Book 9.
Cannuilan Campaign
Breaching the Necromancer’s Gate*
Assault on the Ringwraith’s Lair*
Battle in the Tower*
*In order to access these skirmishes require you to be on (or have completed) the appropriate chapter of Volume 2, Book 9.
Lefnuilan Campaign
Rift Rescue**
** In order to access this skirmish, you must have completed Volume 3, Book 1.
Enguilan Campaign
Battle of the Twenty-first Hall*
Battle of the Deep Way*
Battle of the Way of Smiths*
*These skirmishes are part of Volume 2, Book 5, Chapter 5 and require you to be on (or have completed) that chapter to access them.
Odothuilan Campaign
Attack at Dawn*
Icy Crevasse
*This skirmish appears to be bugged in that it is not dropping Superior 4th Marks. It does have a chest with loot at the end, though.
I wish that it was a little bit clearer that you won’t be eligible for loot if you’ve already run a skirmish during that particular lock set, though. The only way to confirm that you’re eligible for loot in a particular instance is to check your quest log while you’re in there. It will show a raid quest that lists Superior Fourth Marks in its rewards if you are able to receive loot. The quest will not be automatically added to your quest tracker.
The other day I saw a really nice caster hat drop that only one person in the raid needed, but because he had already run that raid skirmish the day before, he wasn’t able to get the hat. Of course, there is enough incentive to run a raid more than once in a week just because of the chance to get a Worn Symbol of Celebrimbor or tier 7 relics. Even though the person repeating the instance won’t be able to directly receive them, they can be traded to them from another player. For this reason, I prefer to run these instances with the Master Looter loot rule, rather than just roll/pass or something similar.
***When you finish a raid skirmish, be sure to loot the chest and/or boss corpse right away. There is a timer after you’ve killed the boss (seems to be around 3-5 minutes) and your group will automatically be removed from the instance. Any loot that hasn’t been assigned yet (if your group is using master looter) will still be available for the leader to pass out, though. However, this won’t stay available on the leader’s screen for very long, either.
www.casualstrolltomordor.com/2011/10/earning-gear-in-isengard/
New, weekly raid quests have been added to skirmishes. These quests will grant 3 Superior Fourth Marks and will have an extra chest with really shiny gear as a reward for completing the skirmish.
This only applies to level 75 raid size skirmishes. The quest resets once a week (the reset is on Thursday) and, unlike typical raid instances, you will be allowed to participate in the skirmish even if you have done the quest already that week. However, if you are repeating a raid skirmish during any given week, you will not receive the 3 SFMs for the quest, and you will be unable to receive any loot from the chest at the end. From what I can tell, the quest (and chest loot) is the same regardless of the skirmish tier.
Not all gear is available in every skirmish, so you’ll want to consider running skirmishes from different campaigns to have a chance at all the loot available.
jwbarry said:
The chests share a loot profile within a campaign. Swap to a different campaigns set of skirmishes and you’ll get pulls from a different list of items.
There are 17 total raid skirmishes to choose from (18 if you include Barrow-downs Survival, but as far as I can tell, it does not have one of these weekly quests). Since the loot varies based on the campaign, I’ll be listing them that way.
Eruilan Campaign
Siege of Gondamon
Trouble in Tuckborough
Stand at Amon Sul
Adlan Campaign
Defence of the Prancing Pony
Thievery and Mischief
Barrow Downs Survival (Does not appear to have a raid quest.)
Naillan Campaign
Ford of Bruinen
Strike Against Dannenglor*
Protectors of Thangulhad*
*In order to access these skirmishes require you to be on (or have completed) the appropriate chapter of Volume 2, Book 9.
Cannuilan Campaign
Breaching the Necromancer’s Gate*
Assault on the Ringwraith’s Lair*
Battle in the Tower*
*In order to access these skirmishes require you to be on (or have completed) the appropriate chapter of Volume 2, Book 9.
Lefnuilan Campaign
Rift Rescue**
** In order to access this skirmish, you must have completed Volume 3, Book 1.
Enguilan Campaign
Battle of the Twenty-first Hall*
Battle of the Deep Way*
Battle of the Way of Smiths*
*These skirmishes are part of Volume 2, Book 5, Chapter 5 and require you to be on (or have completed) that chapter to access them.
Odothuilan Campaign
Attack at Dawn*
Icy Crevasse
*This skirmish appears to be bugged in that it is not dropping Superior 4th Marks. It does have a chest with loot at the end, though.
I wish that it was a little bit clearer that you won’t be eligible for loot if you’ve already run a skirmish during that particular lock set, though. The only way to confirm that you’re eligible for loot in a particular instance is to check your quest log while you’re in there. It will show a raid quest that lists Superior Fourth Marks in its rewards if you are able to receive loot. The quest will not be automatically added to your quest tracker.
The other day I saw a really nice caster hat drop that only one person in the raid needed, but because he had already run that raid skirmish the day before, he wasn’t able to get the hat. Of course, there is enough incentive to run a raid more than once in a week just because of the chance to get a Worn Symbol of Celebrimbor or tier 7 relics. Even though the person repeating the instance won’t be able to directly receive them, they can be traded to them from another player. For this reason, I prefer to run these instances with the Master Looter loot rule, rather than just roll/pass or something similar.
***When you finish a raid skirmish, be sure to loot the chest and/or boss corpse right away. There is a timer after you’ve killed the boss (seems to be around 3-5 minutes) and your group will automatically be removed from the instance. Any loot that hasn’t been assigned yet (if your group is using master looter) will still be available for the leader to pass out, though. However, this won’t stay available on the leader’s screen for very long, either.