|
Post by Ulmo 1997-2011 on Dec 30, 2010 12:19:01 GMT -5
Sorry about last Wednesday. My wife thought I should be sociable and go out during the holidays.
This is the sign up for the next Wednesday. I think we should try Ost Elendil again. Please feel free to link any strategies you find or note any ideas in your posts. We are close to winning.
|
|
Elatan
Tolkien-Only Member
Vala
Elatan
Posts: 230
|
Post by Elatan on Dec 31, 2010 14:13:19 GMT -5
First room : kill guards in light of the window Second room : let no one escape to activate the spirits. Daze stun or root as needed. Move forward to the gorothul, clear the left room at end of top left archway. activate activate Gorothul. One person in medium or heavy Ward, grd, cpt. is assigned to take the aggro from the guard called in by the gorothul and drag the guard into the cleared room and the window where the guard will pop into spirits. The the assigned drag the spirits back to main grp at Gorothul where theres help to bring the spirits down. Keep on thast way until the Gorothul is dead. Then move forward to final boss room.
Healer stands in middle just inside the room below the stairs and can reach all from there. Rest of grp at window Left when coming into room. When encounter starts pop the guard-wave into spirits at L. window. then drag them to R window (bluish light) and kill there. Move back to L window for second wave etc etc until all guards are down. Now the princessess. Activate, heaviest armor tanks, rest of grp kill spawned spirits and help when time on princessess. bring each of the three down to 15K. The Boss comes. Tank kites the three princessess around in the room while the others engage boss at L. window. Cpt looks after kiting tank and remove fear dots as fast as it comes on tank or he will die within 30 sec. Rest of grp slam on boss until hes down, then kill the princessess.
Its easy when you have done it once. Done with last with Warden, Lm, Hunter, Cpt, brg, rk. so can be done with most setups as we in Circle of Trust find fun in doing things with wierd grps and as a rule never ask for specifig chars but take those who want on any char they like coming with.
Cheers and good luck
|
|
|
Post by Ulmo 1997-2011 on Jan 1, 2011 10:05:55 GMT -5
When encounter starts pop the guard-wave into spirits at L. window. then drag them to R window (bluish light) and kill there. Move back to L window for second wave etc etc until all guards are down. This is an over-simplification of this portion of the fight. It assumes that you can kill everything before the next wave which seldom occurs, especially near the end. The problem we have is aggro control, especially on the mini. How do you keep guards from going strait to the mini who is now set up in a position to intercept them as they spawn? How do you seperate ghosts from guards when you have both? How do you keep healing aggro from drawing mobs? These are the issues we need to resolve.
|
|
Elatan
Tolkien-Only Member
Vala
Elatan
Posts: 230
|
Post by Elatan on Jan 1, 2011 16:55:46 GMT -5
hmm I assume you are all 65 ? It really should not be a big issue. It is not rocketsience. Sorry no offence meant here but the instance is a farming instance for hardmode and you will see when you have done it once. If you like take someone along who have done it before and listen and do what he tells you to do. You might even get a second tactic Yes it is a bit messy but main tank Grd,Wrd or Cmp should be able to grab most, a hunter can take quit a bit of bashing and rk can dish out lots of dps OR heals as needed. A RK can heal through the instance if no Minstrel available. The minstrel has this starting point in the middle but will occasionally and from time to time need to move around and does have his own ways of getting out of trouble/bying time for others to take over. It is not meant harsh but I do expect you are all well into your chars and their possibilities and I assume you are used to play together. Yes the tank OR whatever other char available at the moment WILL need to pull the guards into the window area but that is 1 arrow ( if hunter) into the guardwave and the other two guards will follow as the hunter is on top of hatelist IF the minstrel does not fire of a heal in the exact same moment. As soon the guard-wave is within reach of the window ANY aoe will keep them in the box. A well playing Mns with a decent grp shouldnt run into big problems in OE but if it happens keeping agro of minstrel or peel it off is a dps` task. Hnt, Rk or Cmp. Ranged is in my wiev best here as both can stay where battlepositions are placed. Should you not have killed all the spirits when next wave comes - Tank go grab them, move to light and pop them while a 1 or two remains to fight the last spirits at the other window. If you cant seperate the ghosts from the guards then just let the ghost follow agroholder back to L window. Any ranged char can stay at R (bluish) windown and dps on ghosts and pull them back. Thats exactly why the minstrel should stay more or less in the middle because he/she can then reach and heal to both sides if needed. The only char I can think of you really should have along is a cpt. When you fight the princessess you do not need to pull the spirits into light, just keep all the three pricessess together and agro on tank and rest of grp make sure to kill spirits as fast as possible. Yes you will probably die learning this one. The above is a generel walk through played and done several times with different group-setups in my kin but finetune your own tactics, bring your pots and tokens and have some fun while dying and learning. You can do it
|
|