Elatan
Tolkien-Only Member
Vala
Elatan
Posts: 230
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Post by Elatan on May 4, 2005 5:37:15 GMT -5
Any interest in going Uldaman guild-hunt Friday 6/5 ?
Dungeon is stated as Lvl 35-45
If so sign up or meet up in Loch Modan.
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Varda
Vala, Council
Posts: 1,042
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Post by Varda on May 5, 2005 19:01:24 GMT -5
Fainan is in. Hunter, 45. Always good news to hear that we have a healer! Is this starting at 4pm ESDT and will that give you time to finish? Do you want to meet in front of Uldaman or in the town just north of the Badlands? I apologize for forgetting the name. I have a batch of quests in Uldaman and would be glad to share them. So far the two groups I've tried to go with were wiped, and we didn't go in far at all. I'm "older" now and hope someone else is more familiar with the dungeon.
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Elatan
Tolkien-Only Member
Vala
Elatan
Posts: 230
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Post by Elatan on May 6, 2005 2:28:52 GMT -5
Easiest place may be Thelsamar at the Gryphs. I am afraid you have misunderstood the healer thing it was a suggestion to start a new grp with new chars. I do not have a healer high enough for this. All I have is a cat and 1.Aid ;D Could go from 4 but I have a day off saturday so should be able to play a bit. Btw. I have a little add-on with dungeon maps, seems nice and it works. Have not really used it yet tho.
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Post by Shelob on May 6, 2005 9:12:08 GMT -5
You might want to try the back entrance. In the Valley to the east of Uldaman, there is a cave with Elite Troggs in front of it. The cave is not very deep, so you'll have an easy time getting to the entrance. If you keep to the right, you'll eventually come up to the main entrance.
I highly suggest taking a healer with you, you'll need it. The next part contains spoilers, so don't read on if you don't want to.
Upon entering via the back, you will come to a door and behind it a statue like thing, which rebounds spells once every 2 spells or so. After taking damage, it will split into smaller mobs. Keep on hitting the main guy and finish off the rest later. This one will hold an item needed for a quest. Now, stick to the right, and you'll come upon a dwarven encampent for the lost dwarves quest. You'll encounter some bats and basilisks on the way (the Dark Irons are just a minor nuisance). In the hallway that leads to the main entrance, you'll find on the left the Paladin needed for one of the quests. Go back to the point where you started in this hallway. Go to the right, and you'll battle one of the mobs needed for a gem for the necklace quest. Somewhere up to this, you should have found some sort of staff, which you need to insert into the maquette thingy before the main hallway. A secret door will open and a big boss will exit. Deal with it and enter the secret chamber to complete the quest. Then move back to the entrance, take every split on the right and left. You'll encounter more bats and basilisks. Some pits holds a score of scorpions, but not elite, deal with them in a timely fashion. In one of these pits resides the Master Enchanter. From the Entrance if you keep to the left, you'll find another boss, guarded by 2 elites. He'll have a fire proc on his weapon, so be carefull. He's not that hard to defeat. In the same alcove is a box of some kind, which will spawn several Dark Irons, don't open it until you have finished the boss. Finish them off. Now, turn back from the alcove, and take the path to the right, into the Trogg area. There should be at max 3 troggs at once. Push into the hallway to the left and you'll encounter troggs, sided by basilisks. At the end, you'll find yet another boss, also sided with a basilisk or 2, which you'll need for a quest. After dealing with them, move back to the Trogg area and push to the right and up. You'll encounter 4 troggs here, all at once, 2 casters. Once they are dealt with, push further, and you'll get to a more irritating spot. A statuette like elite, surrounded by up to half a dozen dark irons, who will still hit hard. Kill the dwarves first, and then the statue. (I think it's called a keeper) You'll have to do this several times from here on, so be careful. Also, in the room where you are now, there is a mechanism, that will release 4 Golems, similar to the one you encountered at the back entrance, except that it hits harder and doesn't split up. They will come 1 by 1 and you can't rest until all 4 are defeated. The door in the back will open once these are dead. Fight your way down, through non-elite dwarves and elite keepers, to a 2nd Golem hall. Do the same again as previously. Finally on the bottom, you will find yourself in a big hall with a huge statue, surrounded by smaller ones. The statue is activated by some sort of box in front of it. This is the final boss. He will release the smaller statues one by one (or 2 by 2). Have a couple people take care of the adds, while the rest pounces on the big guy. After this guy has been defeated, no more fighting. Advance into the back room and check it thoroughly for things, before heading out.
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Varda
Vala, Council
Posts: 1,042
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Post by Varda on May 11, 2005 20:57:33 GMT -5
Uldaman questing: We had a group of five guild-folk and did a batch of quests shared between us. We started early, at about 4pm ESDT, and added members (and quests) as they came online. Auros (41 human paladin male), Dusksinger (45 night elf hunter female), Ereinion (44 night elf warrior male), Linqil (60 gnome mage male), and Fainan (45 night elf hunter female) participated. Dusksinger and Fainan were the first there and had never been inside Uldaman to any distance before. Curious, we went in and explored. It was quite dangerous, so we were cautious and stayed alive. A little way in, our two night elves met two orcs. Although we could not speak or group, the four of us found ways to communicate and operated as a party. We took turns tagging the monsters and took care of each other as best we could. It was challenging and great fun! Then Linqil, 60 gnome mage, joined in with us. The orcs waved and were willing to have him along too, but by then we were collecting more Valar for a full group of questers. I waved goodbye to the orcs, who continued on cautiously, while we went deep, doing numerous quests shared between us. As our finale, the five of us took out the top boss of Uldaman and then found the intriguing room she guarded and met.... I won't spoil it for you if you haven't been there. But he's big.
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