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Post by Pallando on Aug 17, 2006 2:32:19 GMT -5
Anyone else interested in this besides me? I think I still have my old work, but if I don't it's not exactly a big loss. Most of what I had finished was prep work and concept. I will look around and get a definite answer, but I won't bother doing more unless someone(s) else are willing to help.
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Post by Pallando on Aug 17, 2006 3:00:06 GMT -5
I've apparently forever lost what I had for Elvondel, but I've already practically reconstructed the quests file, and I'm working on the other parts. If you are interested, don't post in the old threads. I'll gauge interest here, and then we'll move on. Actually, I'll just lock all the old threads now, and post a summary in here, edited into this post.
[EDIT]Of course, being unable to find the lock button would hinder this, and I don't want to delete them...oh well. Just don't post there, please. Here's a summary:
WEAPONS: One weapon per 5 levels, with the exception of levels 0/1 and 99/100. This gives us 20 weapons per weapon class, and the classes are Axe, Bow, Dagger, Stave, and Sword. The remaining three weapons classes are a special one for devs/valar characters, a n unused class, and one for found items. That will get another topic to explain. The system to name them is unimportant and can be gone over later. Breakdown of differences between weapons:
Axe - short range - medium high damage - medium cost - common Bow - long range - medium low damage - medium high cost - common Dagger - very short range - high damage - low cost - very common Staff - no range - casts spell - high cost - rare Sword - medium short range - medium damage - medium cost - uncommon
Classes/Races:
The races would be Elves, Dwarves, and Men., each getting one unique and two shared classes, to be determined.
Spells:
We will not use the ingame spell wheel, becasue that's not conductive to Arda. All spells/abilities will instead be scripted by me or someone else, and be used for much more than just combat.
Story:
Men are sent to look for an Ancient Numorean city below the Harad desert.
Elves are from the area near their awekening, that never went west, and now wish to find the truth.
Dwarves are from the new Khazad Dum and are going East to spread the word.
Think that's everything -Orodreth [/EDIT]
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Post by Finduilas - V on Aug 17, 2006 5:47:12 GMT -5
OH, that sounds intriguing, daddy . It sounds as it would be worthwhile the effort and maybe we can manage to come togethere there as a guild from all parts of the world ... It certiainly would be worth it, ehj?
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Post by Pallando on Aug 17, 2006 9:31:25 GMT -5
Like I said, if there's support, I'll do it. Working on streamlining levels.txt. I dunno if I'll bother touching monsters and items other than to clear the pre-defined stuff.
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Post by Pallando on Aug 18, 2006 7:54:38 GMT -5
Just as a quick note, I'm looking through items.txt making a HTML file of it, and there is (kind of crappy) support for weapons that use ammo now.
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Meneldil
Member
That's me grandad. Good mate, he was. Very popular amongst both Men and Elves. RIP, Grandpappy.
Posts: 6
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Post by Meneldil on Dec 25, 2006 23:57:08 GMT -5
Hey there, Orodreth! Great to see you're still (maybe) think about creating this world!
I can offer no other help than beta testing it, sorry. :/ Perhaps brainstorming for ideas, though!
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