Irmo
Vala
Traummeister
Posts: 53
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Post by Irmo on Apr 7, 2011 10:27:50 GMT -5
I am inquiring who all need to do the groupquest Volume 2 "Epilogue: Gorothul of Dol Guldur". Starts at Bori in 21st hall.
If we can get 6 of us together we would love to organise a run sometime.
Also: how hard is it? Do we need a specific setup? I have seen some mean video's, but that might have been challinging mode.
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Post by pippin on Apr 7, 2011 14:22:57 GMT -5
Gorothul is hard. I've had my champ since before Mirkwood came out and she still hasn't beaten him He's the 3rd boss of SG, so there's quite a bit of challenging stuff just to get to him. You'll definitely need a tank, a healer, a champ (for interrupts), a LM or Burg (for CC), and a hunter for ranged dps (RK works too, if not healing The place has numerous tricky pulls with specific strats needed for specific mob types in the pulls. Then there are the other two bosses before you even reach Gorothul himself. We were doing that last night, actually, and made it up to Goruthul himself, but did not beat him. Gorothul is Avengelina's official Nemesis. When he goes down by her hand, she's retiring Just kidding, but man it feels like that sometimes -Pippin
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Post by nimrodel on Apr 7, 2011 17:14:08 GMT -5
hello! my hunter Ardisian also has that epilogue
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Post by gorlim on Apr 9, 2011 22:51:59 GMT -5
Add Aeronwy as well.. I need Goro for several deeds.
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Varda
Vala, Council
Posts: 1,044
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Post by Varda on Apr 28, 2011 12:19:45 GMT -5
We beat SG April 25. The group had Gildor (guardian Marrella), Gorlim (minstrel Aeronwy), Indis (lore-master Mereniel), Maedhros (warden Maedhroc), Nimrodel (hunter Ardisian), Pippin (champion Avengelina).
Everyone was pleased with Indis' ability to give instructions and she's on during the day, so you might want to grab her for a Euro epilogue run.
At Gorothul remain standing on the gate. During the stun of the drama, you can still eat. It's good to have a Guardian to hold aggro putting everyone else on the other side of him. A champion needs to be constantly clobbering. The evil lore-masters or sorcerors coming in need to be cc'd away with such things as fears or mezzes, and be sure to communicate. It helped when we had a warden on duty keeping baddies off the minstrel.
For the guy after who has the chest with the symbol of Celebrimbor, the most important thing is to keep moving away from the green cloud.
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