Saturday 2/4/2012 Raid (12-man) Skirmishes
Feb 5, 2012 3:19:05 GMT -5
Post by Miriel on Feb 5, 2012 3:19:05 GMT -5
From the news:
Corrections for 2/4
Saturday run: Draigoch 12-man challenge training:
We showed up at 8 am Eastern in order to take training from Xax on the Dragon raid (Draigoch). Xax was unable to come for a few hours since he had family obligations pop up. Undeterred, we went in anyway and tried learning it on our own. We figured out quite a bit but weren't making good progress due to problems in the top section, but figured out what went wrong. Then Xax dropped by briefly (as Xaxen) and gave us a quick instruction using himself as the dragon in a demo before having to leave again. This time we were able to run the top with Irmo's guardian and Miriel's minstrel doing heals. Galdor ably handled the crazy back and forth runs in the lower group through Phase 1, with Galdor and Thranduil's burglars handling the fm's. We didn't miss a single fm. Then we all had to break for supper/ lunch, and general collapse.
Some tips that may or may not help in future runs, a mix of info from both Xax and our tries:
Coming in, light is a warning of the dragon looking through a hole and that one-shot fire is about to come through; don't run into it, pillars to hide behind show as holes on the map. Gold with fire on it becomes lethally hot. The path in is a zig-zag leading to a place to jump down on a pile of safe gold.
Destiny points/Perks that are useful:
Morale: veteran's resolve. Run speed: continued swiftness. Recovery: sustained recovery. Damage bonus: accomplished strength.
Classes good to include are burglars for fm's (burgs will want Reveal Weakness, Improve Counter-offensive) , a hidden rune-keeper to put Prelude and HoT's on the guardian on top (who starts at the 9 o' clock position on the upper rim and mostly needs to just stand there "looking pretty" rather than taunting, et cetera), and two captains (one gives Telling Mark, the other Reveal).
The top group should not use fm's, just ignore them as those are the bottom group's problem. The guardian calls out left or right to the bottom group from seeing where the dragon's going. When the dragon goes green, it's time to run to a new platform. In Phase 1, the dragon's head will go right or left. Always go in the opposite direction of his head. For directions in Phase 2, one claw grabs a rock and one goes flat; if the dragon's left paw is flat, then go right - if the dragon's right paw is flat, then go left - opposite direction.
Clockwise is "left", counter-clockwise is "right".
The bottom group needs to bunch up tightly; we bunched up on Galdor's burglar and put a raid mark on him. Don't walk through or stand in fire patches, obviously. Hunters need to either be in both groups or turn off the fast run. DPS classes need to wait until all of the group are bunched up because of the dragon's distributed damage. Lore-masters de-buff. Captains heal minstrels, minstrels heal the group. Captains need to save in-combat rezzes for Phase 3. Usually the bottom group starts on the right at the left back claw. Feel free to let a cycle pass to heal up if needed, rather than getting in a hurry and dying.
Phase 1 and 2 use up to 8 fm's and not more to avoid a bug. Phase 3 use the last 4 fm's. After those 12, it's safe to use Twisting the Dagger.
Phase 1 is when the dragon's morale is between 100 and 75%.
Phase 2 goes to 50%.
Phase 3 is below 50%.
Heroes present for the run were: Galdor (Andwegar, burglar), Gildor (Marrella, guardian then on the good run as Livinola, captain), Gorlim (Morwena, hunter), Hurin (Hiurred, captain), Indis (Mereniel, lore-master), Irmo (Irmogar, guardian), Melkor (Passim, rune-keeper), Miriel (Mahariel, minstrel), Nimrodel (Ardisian, hunter), Thranduil (Artemas, burglar), and Varda (Tinwetari, minstrel).
Other runs later in the day without the pressure included a 6-man Grand Stairs and several runs of Fangorn's Edge before "prime time".
Corrections for 2/4
Saturday run: Draigoch 12-man challenge training:
We showed up at 8 am Eastern in order to take training from Xax on the Dragon raid (Draigoch). Xax was unable to come for a few hours since he had family obligations pop up. Undeterred, we went in anyway and tried learning it on our own. We figured out quite a bit but weren't making good progress due to problems in the top section, but figured out what went wrong. Then Xax dropped by briefly (as Xaxen) and gave us a quick instruction using himself as the dragon in a demo before having to leave again. This time we were able to run the top with Irmo's guardian and Miriel's minstrel doing heals. Galdor ably handled the crazy back and forth runs in the lower group through Phase 1, with Galdor and Thranduil's burglars handling the fm's. We didn't miss a single fm. Then we all had to break for supper/ lunch, and general collapse.
Some tips that may or may not help in future runs, a mix of info from both Xax and our tries:
Coming in, light is a warning of the dragon looking through a hole and that one-shot fire is about to come through; don't run into it, pillars to hide behind show as holes on the map. Gold with fire on it becomes lethally hot. The path in is a zig-zag leading to a place to jump down on a pile of safe gold.
Destiny points/Perks that are useful:
Morale: veteran's resolve. Run speed: continued swiftness. Recovery: sustained recovery. Damage bonus: accomplished strength.
Classes good to include are burglars for fm's (burgs will want Reveal Weakness, Improve Counter-offensive) , a hidden rune-keeper to put Prelude and HoT's on the guardian on top (who starts at the 9 o' clock position on the upper rim and mostly needs to just stand there "looking pretty" rather than taunting, et cetera), and two captains (one gives Telling Mark, the other Reveal).
The top group should not use fm's, just ignore them as those are the bottom group's problem. The guardian calls out left or right to the bottom group from seeing where the dragon's going. When the dragon goes green, it's time to run to a new platform. In Phase 1, the dragon's head will go right or left. Always go in the opposite direction of his head. For directions in Phase 2, one claw grabs a rock and one goes flat; if the dragon's left paw is flat, then go right - if the dragon's right paw is flat, then go left - opposite direction.
Clockwise is "left", counter-clockwise is "right".
The bottom group needs to bunch up tightly; we bunched up on Galdor's burglar and put a raid mark on him. Don't walk through or stand in fire patches, obviously. Hunters need to either be in both groups or turn off the fast run. DPS classes need to wait until all of the group are bunched up because of the dragon's distributed damage. Lore-masters de-buff. Captains heal minstrels, minstrels heal the group. Captains need to save in-combat rezzes for Phase 3. Usually the bottom group starts on the right at the left back claw. Feel free to let a cycle pass to heal up if needed, rather than getting in a hurry and dying.
Phase 1 and 2 use up to 8 fm's and not more to avoid a bug. Phase 3 use the last 4 fm's. After those 12, it's safe to use Twisting the Dagger.
Phase 1 is when the dragon's morale is between 100 and 75%.
Phase 2 goes to 50%.
Phase 3 is below 50%.
Heroes present for the run were: Galdor (Andwegar, burglar), Gildor (Marrella, guardian then on the good run as Livinola, captain), Gorlim (Morwena, hunter), Hurin (Hiurred, captain), Indis (Mereniel, lore-master), Irmo (Irmogar, guardian), Melkor (Passim, rune-keeper), Miriel (Mahariel, minstrel), Nimrodel (Ardisian, hunter), Thranduil (Artemas, burglar), and Varda (Tinwetari, minstrel).
Other runs later in the day without the pressure included a 6-man Grand Stairs and several runs of Fangorn's Edge before "prime time".