Forgotten Treasury
May 20, 2009 21:43:29 GMT -5
Post by Varda on May 20, 2009 21:43:29 GMT -5
The Forgotten Treasury is a non-radiance early Moria instance in the Silvertine Lodes south of the Deep Descent which is south of Dolven View.
Mustering horn available.
Quests and deeds and the Amber Ring are attractions.
On entering, fast loaders can see the order of the beams from the statues. Otherwise, the group has to figure it out. The order is randomized each run.
On the outer ring:
collect yellow crystals if your group has a lot of tactical damage, purple crystals if a lot of melee damage.
Named bosses lurk around corners. Kill defilers first in groups as they are healers.
Once the mobs are cleared, turn the wheels behind the statues in the order seen upon entering the instance. Or figure it out by trial and error.
Jump down or use the stairs to go to the circular room in the middle. The door opens on the side opposite the still-locked strongbox. Morhun is on the other side, alone.
Keep everyone to one side out of Area Effect damage before the tank engages Morhun. Then run out and help.
To make Morhun physical for melee damage, use the purple crystal. To make him ghostlike for tactical damage, fire and light damage, use the yellow crystal.
Run together through the door or the fellowship will be separated as the door closes behind.
Running through triggers two named trolls that will heal each other if they are too close. Put a tank and healer on each troll and pull them to opposite sides of the room so they can't heal each other.
After they die, the strongbox opens. Enjoy your loot.
Mustering horn available.
Quests and deeds and the Amber Ring are attractions.
On entering, fast loaders can see the order of the beams from the statues. Otherwise, the group has to figure it out. The order is randomized each run.
On the outer ring:
collect yellow crystals if your group has a lot of tactical damage, purple crystals if a lot of melee damage.
Named bosses lurk around corners. Kill defilers first in groups as they are healers.
Once the mobs are cleared, turn the wheels behind the statues in the order seen upon entering the instance. Or figure it out by trial and error.
Jump down or use the stairs to go to the circular room in the middle. The door opens on the side opposite the still-locked strongbox. Morhun is on the other side, alone.
Keep everyone to one side out of Area Effect damage before the tank engages Morhun. Then run out and help.
To make Morhun physical for melee damage, use the purple crystal. To make him ghostlike for tactical damage, fire and light damage, use the yellow crystal.
Run together through the door or the fellowship will be separated as the door closes behind.
Running through triggers two named trolls that will heal each other if they are too close. Put a tank and healer on each troll and pull them to opposite sides of the room so they can't heal each other.
After they die, the strongbox opens. Enjoy your loot.