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Weapons
Dec 27, 2003 19:40:11 GMT -5
Post by arathorn on Dec 27, 2003 19:40:11 GMT -5
Well no, they ARE pre-assembled. What I'm saying is if you combine all five bow wood types with all 5 bow string types you end up with 25 consecutive bows:
i.e. Using my example, a possible extension:
1-Pine Flax (lvl 1) 2-Cedar Flax (lvl 5) 3-Walnut Flax (lvl 10) 4-Maple Flax (lvl 15) 5-Oak Flax (lvl 20)
6-Pine bla2 (lvl 25) 7-Cedar bla2 (lvl 30) 8-Walnut bla2 (lvl 35) 9-Maple bla2(lvl 40) 10-Oak bla2 (lvl 45) . . etc etc . . until you get to
last#- Oak bla5
[Using these string types consecutively per wood type... 1-Flax 2-bla2 3-bla3 4-bla4 5-bla5]
BUT Of course THEN you'd have TOO many bow types, SO instead could limit the string types to 4 instead of 5 thus you'd stop at a bow for lvl 95 being the last#(lvl95)="Oak bla4"
Actually works out (and you can make a SPECIAL bow for lvl99 that you have to get from a quest or defeating a certain monster or gamble when you're at lvl99.. whatever. That would round out ALL the bows. ;D
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Weapons
Dec 29, 2003 2:41:41 GMT -5
Post by Pallando on Dec 29, 2003 2:41:41 GMT -5
Oh yes, that's the idea..along with a few named bows to break it up. The bowstring would be adding strength to the bow, I suppose, speaking in game. Attack power, while the wood contributs to both A/D..so D would go up evey 4 bows, A all the time.
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Weapons
Dec 29, 2003 5:26:13 GMT -5
Post by arathorn on Dec 29, 2003 5:26:13 GMT -5
Ok, so we're on the same page. It's really just a way to decribe the bow in more detail.
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Weapons
Dec 31, 2003 22:18:39 GMT -5
Post by Pallando on Dec 31, 2003 22:18:39 GMT -5
Yup. So that the bows don't all seem the same.
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